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Scalecaller Peak Dungeon Tips (Normal) - Elder Scrolls Online (Second Boss)

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Scalecaller Peak  Dungeon Tips (Normal) Second Boss By Jolt

Ok, so boss 2 is a little different but it is also a bit easier than what the first fight was. This time all you need to do is attack the boss right?
Yeah nah nah yeah but nah.
You must always kill the adds but there is a mechanic to watch out for. There are orbs that come down from where they sit at times and fire a beam of sorts while following a player (usually healer or tank as they aren't paying much attention to their surrounds) if in the vicinity, the ray can petrify you, so to combat this you can either run away (fast) or destroy it before it turns you to stone. 
If there is a player that is petrified stop attacking the main Unless you are  the tank and break your ally free, this can be done by pressing x (or Y + B if using a gamepad) while standing next to them.  Just keep breaking allies free, killing the adds and damaging the main then you'll be fine.




Boss Fight #1
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Scalecaller Peak Dungeon Tips (Normal) - Elder Scrolls Online

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Scalecaller Peak  Dungeon Tips (Normal) First Boss By Jolt

Alrighty, then! So with the release of the new Elder Scrolls Online DLC "Dragon Bones", with an addition of new features such as a new "outfit station" and new sets of gear, the DLC adds two new dungeons that handle Vet and Non-Vet runs (normal and Vet). This page will supply some tips for the normal dungeon run as right now that is the only one I have experienced.
Ogrun and Rinaerus: The first boss fight is a duo and there is a specific way to complete this easily.
So the duo consists of two creatures named, "Orgun the Foul-Smelling" and "Rinaerus The Rancid".
Now the mechanics behind this requires you to have the tank pull Orgun the Foul-Smelling away from Rinaerus. The reason the tank needs to pull Orgun and only Orgun is because Rinaerus will stay still in the center but if the two of them get close to each other they become overpowered and will squish your entire group with ease, so kee…